![]() ![]() After the first wave and before 14 minutes, all top and bottom lane minions gain bonus movement speed.Minions start with 325 base movement speed and gain 25 / 50 / 75 / 100 (based on minutes) movement speed as the game time progresses. ![]() Minions deal 50% reduced damage to enemy champions.Minions "upgrade" strictly every 90 seconds (i.e., every third wave), gaining health, attack damage, and possibly certain buffs depending on the game state. ![]() When the minion loses sight of its target, the minion switches to a new target or keeps advancing if there are no targets left within sight. For instance, if an enemy champion is attacking an allied champion and stops doing so, minions will not stop targeting that champion for a short time afterwards. Minions reevaluate their target in between each attack windup every few seconds. In general, valid targets must be within 500 units of the minion in order to be acquired.Īllied champions being attacked by an enemy champion may be within 1000 range of the minion instead. The minion cannot acquire a new target that has the same priority as their current target (and thus continues attacking its current target). Once a minion has chosen a target, it only switches to a new target if that new target has a higher priority.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |